One True Super Resolution To Rule Them?
Could Microsoft’s Automatic Super Resolution Unite Upscaling?
We have three different and incompatibly ways to upscale our displays to get the beauty of 4k without a huge performance hit. It all depends on which GPU you happened to pick up, and this makes things challenging for game designers. Many gamers have invested in a 4k monitor and are understandably upset if their favourite game doesn’t upscale on the GPU that they purchased. Considering the price of GPUs, it isn’t like you can just grab a new one to ensure you can upscale your game.
A recent test version of Windows 11 included a new feature called Automatic Super Resolution. This new Windows API is an effort by Microsoft to develop a single code path for game developers to tie in Nvidia’s DLSS Super Resolution, AMD’s FidelityFX Super Resolution, and Intel XeSS to their game. If it is successful it will mean that no matter which GPU you have in your system, as long as it is powerful enough and supports one of the three upscaling solutions, you can be guaranteed that you will be able to upscale your game.
This is much better news than the HDMI group officially killing off AMD’s attempt to bring HDMI 2.1 to their open source Linux graphics drive, which you can read about below.
The blog post comes a couple of weeks after an "Automatic Super Resolution" feature was spotted in a test version of Windows 11, which promised to "use AI to make supported games play more smoothly with enhanced details." Now, it seems the feature will plug into existing super resolution technologies like DLSS, FSR, and XeSS rather than offering a Windows-level alternative.
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